![]() Beef Gate / Forced Level-Grinding: There are (so far) four bosses which, for their level, are really tough to beat, having multiple attacks they can use to beat your party to a pulp.Auto-Save: The game does this automatically, although the game also provides a password save system.Ranged fighters will try to shoot through walls and platforms, and melee fighters will pace back and forth standing underneath flying enemies that they just can't reach. They make zero effort to avoid damage, and do not take the environment into consideration when aiming their attacks, forcing the player to act upon them and fling them away from oncoming danger. Your four stickmen just walk towards the nearest enemies and attack when they're in range. Artificial Stupidity: Both sides are subject to it, though it hampers your party more since the enemies have strength in numbers.All Deserts Have Cacti: Despite there being a pyramid and an oasis in the middle of the game's desert area, cacti enemies can be found there.Stick Ranger contains examples of these tropes: There are restrictions, though A weapon can't have two Compo Items of the same type, and not every Compo Item can be put into every weapon. They come in several different kinds, including Stones that give flat stat boosts, Crystals that give attack- or defense-oriented effects, Jewels that boost elemental damage or effects, Cards with special effects that bosses drop, Medals with universally helpful effects (making enemies drop more items, gold or Onigiri, boosting EXP gain), Charms that partially block status effects, and Spirits that have a chance to manifest in an elemental attack with every enemy you kill. Enemies drop Compo (Composition) Items that you can slot into your weapons, and each weapon you find has two slots. His bows have good range, and the magic bows don't need a huge MAG stat, but some enemies are hard to hit with his arrows, and the terrain can block them.Ī major part of the game is customizing your party's weapons. STR boosts his range, DEX boosts his damage, and MAG lets him build up MP. Depending on the bow used, he may aim his arrows in a high arc, or fire straight at enemies ahead of him. Sniper: A ranged attacker who uses bows.MAG boosts his attack range, which is also the range of his buff aura. His DEX boosts the party's physical defense by 1 for every 5 DEX points. His STR boosts the party's attack damage by 1% per point. His main purpose is the buffing aura he provides to the rest of the party. Priest: A support class, who uses magic staves that hit all enemies within range, but deal relatively weak damage compared to most other classes' weapons.His magic spells are powerful enough that he can act as support or a direct attacker, and he doesn't need to charge up MP, but the spells have high AGI (low rate of fire), and some of them don't pass through terrain. STR boosts his range, DEX lets him shoot faster, and MAG boosts his damage. Magician: A ranged fighter who fires magical projectiles.These classes are very strong in the early game, but become eclipsed by many other classes in the late game. They get low LP from investing points into STR, AGI and MAG. These classes attack from the furthest away of all classes, out-ranging many enemies, and can increase their range by investing points into a certain stat (STR for Magicians and Snipers, MAG for Priests).While most classes use weapons with a variety of ranges, most weapons can be divided into short, medium and long ranges, as can the classes: The MAG stat determines how much MP each attack generates. Some classes can use magic weapons that build up MP with each attack, and unleash it when full with elemental projectile attacks. Every class gains some amount of LP with each stat point spent, even if you don't put it directly into LP. With every level gained, each stickman gets two stat points you can allocate into LP (his hitpoints, raising them directly), STR (Strength), DEX (Dexterity) or MAG (Magic). Your party gains experience and levels up together, with one EXP value shared by the whole party. When starting the game you choose character classes for your four stickmen, from the eight classes available. The game's programming has roots in ha55ii's Powder Game engines, as the stick figures move using actual 2-D physics, even though you can drag them around with your mouse. Stick Ranger is a 2-D Java-based Action RPG, developed by a team led by ha55ii and hosted on Dan-Ball, where you command a party of four tiny stick figures who march through areas and battle all sorts of funny-looking (sometimes hideously cute) enemies, gathering gold and item drops, and fighting imposing boss monsters. ![]() ![]() The Title Cover, along with the eight classes note From L-R, T-B: Boxer, Gladiator, Sniper, Magician, Priest, Gunner, Whipper, and Angel.
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